Catalog Search Results
On the battlefields of Aexe Cardinal, the struggling forces of the Imperial Guard are locked in a deadly stalemate with the dark armies of Chaos. Colonel-Commissar Ibram Gaunt and his regiment, the Tanith First-and-Only, are thrown headlong into the living hell of trench warfare, where death by an unseen enemy is always just a moment away. The only chance for Gaunt and his lightly armed scouts to survive is to volunteer for a mission so dangerous
...Gaunt's Ghosts embark on their most dangerous mission yet as they make a daring drop assault on the world of Phantine. With the elite enemy Blood Pact and vicious xenos mercenaries ranged against them and short of ammunition with no means of escape, things look grim for the Tanith First. But the greatest danger may come from within the regiment as an old grudge is settled and tragedy strikes.
Inquisitor Ravenor continues his persecution of the arch-heretic Zygmunt Molotch – a hunt that has, for him, now become an obsession. In direct contravention of Inquisition orders, Ravenor and his team go rogue, in relentless pursuit of their quarry. Thrown through time and space, pitted against enemies of limitless power and cunning, just how much will Ravenor and his team have to sacrifice to save the day?
The Sabbat Worlds Crusade has reached the fortress-world of Jago, and the Tanith First are given a vital – and dangerous – mission to defend a key pass against the enemy, garrisoned in an ancient mansion, the Hinzerhaus. Strange things are happening there. There are voices on the wind and people are disappearing. With enemy outside and ghosts within, Colonel-Commissar Gaunt and his men must face their fears – for only in death
...Across the Sabbat Worlds, a bitter conflict is fought, a conflict that can only end in victory or annihilation. The innumerable forces of the Arch enemy attack without mercy, and planet after planet burns with the flames of war. Yet even amidst this nightmare, the Astra Militarum stand stoic against their foes. The Phantine Air Corps battle the enemies of mankind across burning skies, while the Gereon resistance tries to break the foothold of Chaos
...The Emperor is enraged. Primarch Magnus the Red of the Thousand Sons Legion has made a terrible mistake that endangers the very safety of Terra. With no other choice, the Emperor charges Leman Russ, Primarch of the Space Wolves, with the apprehension of his brother from the Thousand Sons home world of Prospero. This planet of sorcerers will not be easy to overcome, but Russ and his Space Wolves are not easily deterred. With wrath in his heart,
...Inquisitor Gideon Ravenor and his retinue are believed dead and, with shadowy forces moving against them, they'd like to keep it that way. Returning back to the planet Eustis Majoris, they go undercover, investigating a brutal ring of smugglers moving stolen arcane technology within the Imperium. As they descend deeper into the organisation, it becomes clear that a terrible plot is unravelling. The ancient machines contain the unthinkable, and
...8) Malleus
A century after his recovery of the alien Necroteuch, Gregor Eisenhorn is one of the Imperial Inquisition's most celebrated agents. But when a face from his past returns to haunt him, and he is implicated in a great tragedy that devastates the world of Thracian Primaris, Eisenhorn's universe crumbles around him. The daemon Cherubael is back, and seeks to bring the inquisitor to ruin - either by his death, or by turning him to the service of the
...After the success of their desperate mission to Salvation's Reach, Colonel-Commissar Gaunt and the Tanith First race to the strategically vital forge world of Urdesh, besieged by the brutal armies of Anarch Sek. However, there may be more at stake than just a planet. The Imperial forces have made an attempt to divide and conquer their enemy, but with Warmaster Macaroth himself commanding the Urdesh campaign, it is possible that the Archenemy assault
...10) Pariah
In the city of Queen Mab, nothing is quite as it seems. Pariah, spy and Inquisitorial agent, Alizebeth Bequin is all of these things and yet none of them. An enigma, even to herself, she is caught between Inquisitors Gregor Eisenhorn and Gideon Ravenor, former allies now enemies who are playing a shadow game against a mysterious and deadly foe. Coveted by the Archenemy, pursued by the Inquisition, Bequin becomes embroiled in a dark plot of which
...As a warrior born to the dark elven nobility of Naggaroth, the cruelty and skill of Malus Darkblade is legendary. Possessed by the daemon Tz'arkan, this wicked adventurer set out on a quest to claim the relics he needed to save his twisted soul – and claim his birthright. This second anthology brings three full novels and one short story together, taking you on a wild ride full of danger, action, and dastardly deeds. This is fantasy at its
...12) Ghostmaker
On Monthax, Colonel-Commissar Ibram Gaunt and his Tanith First-and-Only await the order to advance into the sweltering jungle and drive the alien eldar from the world. As battle approaches, Gaunt walks the lines, raising his men's spirits and remembering their most heroic deeds - and the tragedies that have dogged Gaunt's Ghosts from the day of their founding on lost Tanith. The day that Gaunt became known as the Ghostmaker. This edition includes
...Inquisitor Gregor Eisenhorn has spent his life stalking the darkest and most dangerous limits of the Imperium in pursuit of heresy and Chaos. But how long can a man walk that path without succumbing to the lure of the Warp? Is Eisenhorn still a champion of the Throne, or has he been seduced by the very evil that he hunts? Warhammer 40,000's most beloved anti-hero finally returns in a stunning new novel that pits him against his oldest and most
...Colonel-Commissar Ibram Gaunt spent a year fighting as part of the underground resistance on the enemy-held world of Gereon. When he left, he promised that he would bring the forces of the Imperium to liberate Gereon's citizens from their oppressors. Now he has returned, a crusade army at his back, but he finds a world devastated by war and a people irrevocably damaged by the taint of Chaos. Now Gaunt must fight to save Gereon not only from the
...15) Know No Fear
Unaware of the wider Heresy and following the Warmaster's increasingly cryptic orders, Roboute Guilliman returns to Ultramar to muster his Legion for war against the orks massing in the Veridian system. Without warning, their supposed allies in the Word Bearers Legion launch a devastating invasion of Calth, scattering the Ultramarines fleet and slaughtering all who stand in their way. This confirms the worst scenario Guilliman can imagine –
...In the ruined border town of Vincula, the newly formed Tanith First and Only and their commander, Colonel-Commissar Ibram Gaunt, are assigned to enforce a permanent peace. However, this thankless police action will prove as dangerous as any frontline – something is stalking the Ghosts through the streets, and soon the Tanith First will learn dark secrets about themselves that will echo through their history.
17) His Last Command
The Tanith First are no more. Moved into another regiment under a charismatic new commander, the loyalties of the former Ghosts are put to the test when Colonel-Commissar Gaunt, long believed dead, returns. As the enemy overrun the Imperial forces, Clashing with Crusade command, and suspected of harbouring the taint of Chaos, Gaunt must fight not only to be reunited with his Ghosts, but to stop all their lives being thrown away in an unwinnable
...18) Tales of Heresy
When Horus the Warmaster rebelled against the Emperor, the ensuing civil war nearly destroyed the Imperium. War raged across galaxy, pitting Astartes against their battle-brothers in a struggle where death was the only victor. But long before that, the Legions struggled with their identities and the demands of the Great Crusade. From battles with alien invaders to conflicts within a Legion, and even dealing with a wayward primarch, these stories
...The Ghosts of the Tanith First-and-Only have been away from the front line for too long. Listless, and hungry for action, they are offered a mission that perfectly suits their talents. The objective: the mysterious Salvation's Reach, a remote and impenetrable stronghold concealing secrets that could change the course of the Sabbat Worlds campaign. But the proposed raid is so hazardous, it's regarded as a suicide mission, and the Ghosts may have
...20) Sabbat Crusade
For a thousand years, the Sabbat Worlds have been lost to the Imperium, claimed by the dread powers of Chaos. Now, a mighty crusade seeks to return the sector to Imperial rule. The Space Marines of the Iron Snakes strike against heretic enclaves. Astra Miltarum units such as the Volpone Bluebloods defend worlds from the ruinous hordes. The forces of the enemy – the vicious Blood Pact and Sons of Sek – fight amongst themselves for the
...Didn't find it?
Can't find what you are looking for? Try our Materials Request Service. Submit Request